The original plot for Thayzhul was designed to be played out as a Dungeons and Dragons campaign. When last November’s NaNoWriMo came around and I had no particularly inspired ideas pop up, I decided to try and adapt that D&D campaign and its original campaign setting to a format suitable for novel writing.
I did a decent job on that first pass, at least in the context of NaNoWriMo. The result lacked focus, went on wild tangents, and wasn’t planned out well enough to stay concise, coherent, and on-topic. On the bright side, I wrote some really good individual story building, character development, and action scenes. I knew the story and characters had potential, even if the world and mechanics had mostly been stolen from the D&D universe.
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Four months later, I had given up on salvaging that first draft and decided to take the novel seriously as a fully original intellectual property. That meant I had to eliminate elements of the story that had been borrowed from other creators. I started to outline and organize the plot and character arcs, editing out unoriginal content. This opened a can of worms I wasn’t expecting. The setting I had crafted for Thayzhul when it was a D&D campaign outline was suitable at all to the story I was writing.
I realized that I was in trouble if I wanted to keep the original map and story arc intact. Huge swaths of the continent and the nations on it had been laid out specifically to work with the Tolkien Archetypes.
For example, I had originally placed a race of master stonemasons in and under the mountains bordering the frozen north. This was an obvious ripoff of Dwarves as envisioned by Tolkien and Gygax. Further investigation actually reveals that even these creative geniuses both ultimately borrowed the idea from German folklore - but since Dwarves are now popular in contemporary fantasy writing, I still want to avoid using them. So I pulled the Dwarves, but they were the reason I had placed the mountains in the north to begin with. This left me with a peculiar geographical area to either edit, or fill with another race or kingdom.
Luckily, one of the nations I invented for the new incarnation of Thayzhul - the Empire of the Sky - fit perfectly into that area of the map. But I had originally planned for the Empire to be one of the five kingdoms of the west. I had essentially moved the void in the mountains to the west coast instead.
Moving the Empire changed the logistics of the whole story. Empires are, after all, very concerned with borders, territory and expansion. A new kingdom with a new back story had to fill the Empire’s void on the west coast. The plot outline had to be tweaked. Relationships and tensions in the region were shifted, and led to further map changes, and so on, and so forth.
This is just one example of several cascading, snowballing snags that I had to detangle in order to clean up not just the story, but the map itself. In writing an epic fantasy, the story and the map are very tightly connected. The importance of distance on relationships between realms, travel and communication times, and access to resources can’t be overemphasized.
On the bright side, all that effort spent straightening up the map and the plot proved invaluable. It led to invaluable revelations in the outlining process and opened up opportunities to expand and elaborate on the story in ways that make it more believable, fun, and relatable.
Although most of this won’t necessarily become clear or even be delivered to the reader explicitly at all, it’s extremely useful to me in writing convincing characters, cultures, and governments. Having a context on which to base these entities allows me to write them more consistently and believably, even if the reader doesn’t see what went into ensuring that consistency.
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Next time I want to get into the specifics of the nations I created, all of which are now inhabited by humans, and after that I might talk about the history of the world a little bit. This will all be spoiler-heavy, but I want to talk my way through it because it will help me smooth out any rough edges. Any other aspiring or established writers might also find some inspiration in the process I went through building this world, or have something of their own to share.